package ui
Constants
EventTypeInvalid
iota
EventTypeEnter
EventTypeExit
EventTypeClick
EventTypeRightClick
EventTypeDoubleClick
EventTypeDown
EventTypeUp
EventTypeMiss
EventTypeDragStart
EventTypeDragEnd
EventTypeDrop
EventTypeDropEnter
EventTypeDropExit
EventTypeRebuild
EventTypeDestroy
EventTypeSubmit
EventTypeChange
EventTypeRender
EventTypeKeyDown
EventTypeKeyUp
EventTypeEnd
iota
InputTypeText
AnchorTopLeft
Anchor(1 + iota)
AnchorTopCenter
AnchorTopRight
AnchorLeft
AnchorCenter
AnchorRight
AnchorBottomLeft
AnchorBottomCenter
AnchorBottomRight
AnchorStretchLeft
AnchorStretchTop
AnchorStretchRight
AnchorStretchBottom
AnchorStretchCenter
PositioningStatic
Positioning(iota)
PositioningAbsolute
PositioningFixed
PositioningRelative
PositioningSticky
0x00
0x01
0x02
0x03
BorderStyleNone
iota
BorderStyleHidden
BorderStyleDotted
BorderStyleDashed
BorderStyleSolid
BorderStyleDouble
BorderStyleGroove
BorderStyleRidge
BorderStyleInset
BorderStyleOutset
ContentFitNone
iota
ContentFitWidth
ContentFitHeight
ContentFitBoth
iota
OverflowVisible
OverflowHidden
DirtyTypeNone
iota
DirtyTypeLayout
DirtyTypeResize
DirtyTypeGenerated
DirtyTypeColorChange
DirtyTypeScissor
DirtyTypeParent
DirtyTypeParentLayout
DirtyTypeParentResize
DirtyTypeParentGenerated
DirtyTypeParentReGenerated
DirtyTypeParentColorChange
DirtyTypeParentScissor
ElementTypeLabel
ElementType(iota)
ElementTypePanel
ElementTypeCheckbox
ElementTypeImage
ElementTypeProgressBar
ElementTypeSelect
ElementTypeSlider
EntityDataName
"ui"
LabelFontSize
14.0
Types
Anchor
int32
Anchor.ConvertToBottom
func (a Anchor) ConvertToBottom() Anchor
Anchor.ConvertToCenter
func (a Anchor) ConvertToCenter() Anchor
Anchor.ConvertToLeft
func (a Anchor) ConvertToLeft() Anchor
Anchor.ConvertToRight
func (a Anchor) ConvertToRight() Anchor
Anchor.ConvertToTop
func (a Anchor) ConvertToTop() Anchor
Anchor.IsBottom
func (a Anchor) IsBottom() bool
Anchor.IsLeft
func (a Anchor) IsLeft() bool
Anchor.IsRight
func (a Anchor) IsRight() bool
Anchor.IsTop
func (a Anchor) IsTop() bool
BorderStyle
int32
Panel
func (b *Button) Base() *UI
func (b *Button) ButtonData() *buttonData
func (b *Button) Init(texture *rendering.Texture, text string, anchor Anchor)
func (b *Button) Label() *Label
func (b *Button) SetColor(color matrix.Color)
Checkbox
Panel
Checkbox.Base
func (cb *Checkbox) Base() *UI
Checkbox.CheckboxData
func (cb *Checkbox) CheckboxData() *checkboxData
Checkbox.Init
func (cb *Checkbox) Init(anchor Anchor)
Checkbox.IsChecked
func (cb Checkbox) IsChecked() bool
Checkbox.SetChecked
func (cb *Checkbox) SetChecked(isChecked bool)
ContentFit
int32
DirtyType
int
ElementType
uint8
EventType
int
Group
struct
type Group struct {
// Has unexported fields.
}
NewGroup
Group.Attach
func (group *Group) Attach(host *engine.Host)
Group.Detach
func (group *Group) Detach(host *engine.Host)
Group.HasRequests
func (group *Group) HasRequests() bool
Group.SetThreaded
func (g *Group) SetThreaded()
Image
Panel
Image.Base
func (s *Image) Base() *UI
Image.ImageData
func (s *Image) ImageData() *imageData
Image.Init
func (s *Image) Init(texture *rendering.Texture, anchor Anchor)
Image.PlayAnimation
func (img *Image) PlayAnimation()
Image.SetFlipBookAnimation
func (img *Image) SetFlipBookAnimation(framesPerSecond float32, textures ...*rendering.Texture)
Image.SetFrameRate
func (img *Image) SetFrameRate(framesPerSecond float32)
Image.SetTexture
func (img *Image) SetTexture(texture *rendering.Texture)
Image.StopAnimation
func (img *Image) StopAnimation()
Panel
func (input *Input) Base() *UI
func (input *Input) Focus()
func (input *Input) Init(placeholderText string, anchor Anchor)
func (input *Input) InputData() *inputData
Input.InsertText
func (input *Input) InsertText(text string)
func (input *Input) IsFocused() bool
func (input *Input) RemoveFocus()
func (input *Input) SelectAll()
func (input *Input) SetBGColor(newColor matrix.Color)
func (input *Input) SetCursorColor(newColor matrix.Color)
func (input *Input) SetCursorOffset(offset int)
func (input *Input) SetDescription(text string)
func (input *Input) SetFGColor(newColor matrix.Color)
func (input *Input) SetFontSize(fontSize float32)
func (input *Input) SetNextFocusedInput(next *Input)
func (input *Input) SetPlaceholder(text string)
func (input *Input) SetSelectColor(newColor matrix.Color)
Input.SetText
func (input *Input) SetText(text string)
Input.SetTextColor
func (input *Input) SetTextColor(newColor matrix.Color)
Input.SetTextWithoutEvent
func (input *Input) SetTextWithoutEvent(text string)
func (input *Input) SetTitle(text string)
func (input *Input) SetType(inputType InputType)
Input.Text
func (input *Input) Text() string
int32
Label
UI
Label.Base
func (l *Label) Base() *UI
Label.BoldRange
func (label *Label) BoldRange(start, end int)
Label.CalculateMaxWidth
func (label *Label) CalculateMaxWidth() float32
Label.ColorRange
func (label *Label) ColorRange(start, end int, newColor, bgColor matrix.Color)
Label.EnforceBGColor
func (label *Label) EnforceBGColor(color matrix.Color)
Label.EnforceFGColor
func (label *Label) EnforceFGColor(color matrix.Color)
Label.FontFace
func (label *Label) FontFace() rendering.FontFace
Label.FontSize
func (label *Label) FontSize() float32
Label.Hide
func (label *Label) Hide()
Label.Init
func (label *Label) Init(text string, anchor Anchor)
Label.LabelData
func (l *Label) LabelData() *labelData
Label.LineHeight
func (label *Label) LineHeight() float32
Label.MaxWidth
func (label *Label) MaxWidth() float32
Label.Measure
func (label *Label) Measure() matrix.Vec2
Label.SetBGColor
func (label *Label) SetBGColor(newColor matrix.Color)
Label.SetBaseline
func (label *Label) SetBaseline(baseline rendering.FontBaseline)
Label.SetColor
func (label *Label) SetColor(newColor matrix.Color)
Label.SetFontSize
func (label *Label) SetFontSize(size float32)
Label.SetFontStyle
func (label *Label) SetFontStyle(style string)
Label.SetFontWeight
func (label *Label) SetFontWeight(weight string)
Label.SetJustify
func (label *Label) SetJustify(justify rendering.FontJustify)
Label.SetLineHeight
func (label *Label) SetLineHeight(height float32)
Label.SetMaxWidth
func (label *Label) SetMaxWidth(maxWidth float32)
Label.SetText
func (label *Label) SetText(text string)
Label.SetWidthAutoHeight
func (label *Label) SetWidthAutoHeight(width float32)
Label.SetWrap
func (label *Label) SetWrap(wrapText bool)
Label.Show
func (label *Label) Show()
Label.Text
func (label *Label) Text() string
Label.UnEnforceBGColor
func (label *Label) UnEnforceBGColor()
Label.UnEnforceFGColor
func (label *Label) UnEnforceFGColor()
Layout
struct
type Layout struct {
// Has unexported fields.
}
Layout.AddFunction
func (l *Layout) AddFunction(fn func(layout *Layout)) LayoutFuncId
Layout.Anchor
func (l *Layout) Anchor() Anchor
Layout.AnchorTo
func (l *Layout) AnchorTo(anchorPosition Anchor)
Layout.Border
func (l *Layout) Border() matrix.Vec4
Layout.CalcOffset
func (l *Layout) CalcOffset() matrix.Vec2
Layout.ClearFunctions
func (l *Layout) ClearFunctions()
Layout.ContentSize
func (l *Layout) ContentSize() (float32, float32)
Layout.InnerOffset
func (l *Layout) InnerOffset() matrix.Vec4
Layout.LocalInnerOffset
func (l *Layout) LocalInnerOffset() matrix.Vec4
Layout.Margin
func (l *Layout) Margin() matrix.Vec4
Layout.Offset
func (l *Layout) Offset() matrix.Vec2
Layout.Padding
func (l *Layout) Padding() matrix.Vec4
Layout.PixelSize
func (l *Layout) PixelSize() matrix.Vec2
Layout.Positioning
func (l *Layout) Positioning() Positioning
Layout.RemoveFunction
func (l *Layout) RemoveFunction(id LayoutFuncId)
Layout.Scale
func (l *Layout) Scale(width, height float32) bool
Layout.ScaleHeight
func (l *Layout) ScaleHeight(height float32) bool
Layout.ScaleWidth
func (l *Layout) ScaleWidth(width float32) bool
Layout.SetBorder
func (l *Layout) SetBorder(left, top, right, bottom float32)
Layout.SetInnerOffset
func (l *Layout) SetInnerOffset(left, top, right, bottom float32)
Layout.SetInnerOffsetBottom
func (l *Layout) SetInnerOffsetBottom(offset float32)
Layout.SetInnerOffsetLeft
func (l *Layout) SetInnerOffsetLeft(offset float32)
Layout.SetInnerOffsetRight
func (l *Layout) SetInnerOffsetRight(offset float32)
Layout.SetInnerOffsetTop
func (l *Layout) SetInnerOffsetTop(offset float32)
Layout.SetLocalInnerOffset
func (l *Layout) SetLocalInnerOffset(left, top, right, bottom float32)
Layout.SetMargin
func (l *Layout) SetMargin(left, top, right, bottom float32)
Layout.SetOffset
func (l *Layout) SetOffset(x, y float32)
Layout.SetPadding
func (l *Layout) SetPadding(left, top, right, bottom float32)
Layout.SetPositioning
func (l *Layout) SetPositioning(pos Positioning)
Layout.SetRowLayoutOffset
func (l *Layout) SetRowLayoutOffset(offset matrix.Vec2)
Layout.SetStretch
func (l *Layout) SetStretch(left, top, right, bottom float32)
Layout.SetStretchRatio
func (l *Layout) SetStretchRatio(leftRatio, topRatio, rightRatio, bottomRatio float32)
Layout.SetZ
func (l *Layout) SetZ(z float32)
Layout.Stretch
func (l *Layout) Stretch() matrix.Vec4
Layout.Ui
func (l *Layout) Ui() *UI
Layout.Z
func (l *Layout) Z() float32
LayoutFuncId
int64
type LayoutFuncId = int64
LayoutFunctions
struct
type LayoutFunctions struct {
// Has unexported fields.
}
NewEvent
func NewEvent() LayoutFunctions
LayoutFunctions.Add
func (lf *LayoutFunctions) Add(call func(layout *Layout)) LayoutFuncId
LayoutFunctions.Clear
func (lf *LayoutFunctions) Clear()
LayoutFunctions.Execute
func (lf *LayoutFunctions) Execute(layout *Layout)
LayoutFunctions.IsEmpty
func (lf *LayoutFunctions) IsEmpty() bool
LayoutFunctions.Remove
func (e *LayoutFunctions) Remove(id LayoutFuncId)
Manager
struct
type Manager struct {
Host *engine.Host
Group *Group
// Has unexported fields.
}
Manager.Add
func (man *Manager) Add() *UI
Manager.Clear
func (man *Manager) Clear()
Manager.Init
func (man *Manager) Init(host *engine.Host)
Manager.Release
func (man *Manager) Release()
Manager.Remove
func (man *Manager) Remove(ui *UI)
Manager.Reserve
func (man *Manager) Reserve(additionalElements int)
Overflow
int
Panel
UI
FirstPanelOnEntity
func FirstPanelOnEntity(entity *engine.Entity) *Panel
Panel.AddChild
func (p *Panel) AddChild(target *UI)
Panel.Background
func (p *Panel) Background() *rendering.Texture
Panel.Base
func (p *Panel) Base() *UI
Panel.BorderColor
func (p *Panel) BorderColor() [4]matrix.Color
Panel.BorderSize
func (p *Panel) BorderSize() matrix.Vec4
Panel.BorderStyle
func (p *Panel) BorderStyle() [4]BorderStyle
Panel.Child
func (p *Panel) Child(index int) *UI
func (p *Panel) DisableDragScroll()
Panel.DontFitContent
func (p *Panel) DontFitContent()
Panel.DontFitContentHeight
func (p *Panel) DontFitContentHeight()
Panel.DontFitContentWidth
func (p *Panel) DontFitContentWidth()
func (p *Panel) EnableDragScroll()
Panel.EnforceColor
func (p *Panel) EnforceColor(color matrix.Color)
Panel.FitContent
func (p *Panel) FitContent()
Panel.FitContentHeight
func (p *Panel) FitContentHeight()
Panel.FitContentWidth
func (p *Panel) FitContentWidth()
Panel.FittingContent
func (p *Panel) FittingContent() bool
Panel.Freeze
Panel.HasEnforcedColor
func (p *Panel) HasEnforcedColor() bool
Panel.Init
func (panel *Panel) Init(texture *rendering.Texture, anchor Anchor, elmType ElementType)
Panel.InsertChild
func (p *Panel) InsertChild(target *UI, idx int)
Panel.IsFrozen
func (p *Panel) IsFrozen() bool
func (p *Panel) IsScrolling() bool
Panel.Overflow
func (p *Panel) Overflow() Overflow
Panel.PanelData
func (p *Panel) PanelData() *panelData
Panel.RemoveBackground
func (p *Panel) RemoveBackground()
Panel.RemoveChild
func (p *Panel) RemoveChild(target *UI)
func (p *Panel) ResetScroll()
func (p *Panel) ScrollDirection() PanelScrollDirection
func (p *Panel) ScrollX() float32
func (p *Panel) ScrollY() float32
Panel.SetBackground
func (p *Panel) SetBackground(tex *rendering.Texture)
Panel.SetBorderColor
func (p *Panel) SetBorderColor(left, top, right, bottom matrix.Color)
Panel.SetBorderRadius
func (p *Panel) SetBorderRadius(topLeft, topRight, bottomRight, bottomLeft float32)
Panel.SetBorderSize
func (p *Panel) SetBorderSize(left, top, right, bottom float32)
Panel.SetBorderStyle
func (p *Panel) SetBorderStyle(left, top, right, bottom BorderStyle)
Panel.SetColor
func (p *Panel) SetColor(bgColor matrix.Color)
Panel.SetOverflow
func (p *Panel) SetOverflow(overflow Overflow)
func (p *Panel) SetScrollDirection(direction PanelScrollDirection)
func (p *Panel) SetScrollX(value float32)
func (p *Panel) SetScrollY(value float32)
Panel.SetSpeed
func (p *Panel) SetSpeed(speed float32)
Panel.SetUseBlending
func (p *Panel) SetUseBlending(useBlending bool)
Panel.UnEnforceColor
func (p *Panel) UnEnforceColor()
Panel.UnFreeze
func (p *Panel) UnFreeze()
int32
type PanelScrollDirection = int32
Positioning
int
ProgressBar
Panel
ProgressBar.Base
func (p *ProgressBar) Base() *UI
ProgressBar.Init
func (p *ProgressBar) Init(fgTexture, bgTexture *rendering.Texture, anchor Anchor)
ProgressBar.SetBGColor
func (b *ProgressBar) SetBGColor(bgColor matrix.Color)
ProgressBar.SetFGColor
func (b *ProgressBar) SetFGColor(fgColor matrix.Color)
ProgressBar.SetValue
func (b *ProgressBar) SetValue(value float32)
ProgressBar.Value
func (b ProgressBar) Value() float32
ShaderData
struct
type ShaderData struct {
rendering.ShaderDataBase
UVs matrix.Vec4
FgColor matrix.Color
BgColor matrix.Color
Scissor matrix.Vec4
Size2D matrix.Vec4
BorderRadius matrix.Vec4
BorderSize matrix.Vec4
BorderColor [4]matrix.Color
BorderLen matrix.Vec2
}
ShaderData.Size
func (s ShaderData) Size() int
Slider
Panel
Slider.Base
func (s *Slider) Base() *UI
Slider.Delta
func (slider Slider) Delta() float32
Slider.Init
func (s *Slider) Init(anchor Anchor)
Slider.SetBGColor
func (slider *Slider) SetBGColor(bgColor matrix.Color)
Slider.SetFGColor
func (slider *Slider) SetFGColor(fgColor matrix.Color)
Slider.SetValue
func (slider *Slider) SetValue(value float32)
Slider.SliderData
func (s *Slider) SliderData() *sliderData
Slider.Value
func (slider Slider) Value() float32
UI
struct
type UI struct {
// Has unexported fields.
}
AllOnEntity
func AllOnEntity(entity *engine.Entity) []*UI
FirstOnEntity
func FirstOnEntity(entity *engine.Entity) *UI
UI.AddEvent
func (ui *UI) AddEvent(evtType EventType, evt func()) events.Id
UI.Clean
UI.Entity
func (ui *UI) Entity() *engine.Entity
UI.Event
func (ui *UI) Event(evtType EventType) *events.Event
UI.ExecuteEvent
func (ui *UI) ExecuteEvent(evtType EventType) bool
UI.GenerateScissor
func (ui *UI) GenerateScissor()
UI.Host
func (ui *UI) Host() *engine.Host
UI.Layout
func (ui *UI) Layout() *Layout
UI.RemoveEvent
func (ui *UI) RemoveEvent(evtType EventType, evtId events.Id)
UI.SetDirty
func (ui *UI) SetDirty(dirtyType DirtyType)
UI.ShaderData
func (ui *UI) ShaderData() *ShaderData
func (u *UI) ToButton() *Button
UI.ToCheckbox
func (u *UI) ToCheckbox() *Checkbox
UI.ToImage
func (u *UI) ToImage() *Image
func (u *UI) ToInput() *Input
UI.ToLabel
func (u *UI) ToLabel() *Label
UI.ToPanel
func (u *UI) ToPanel() *Panel
UI.ToProgressBar
func (u *UI) ToProgressBar() *ProgressBar
UI.ToSlider
func (u *UI) ToSlider() *Slider
UI.Update
func (ui *UI) Update(deltaTime float64)
UIElementData
interface
type UIElementData interface {
// Has unexported methods.
}