package vfx
Functions
EditorReflectionOptions
RegisterPathFunc
Types
Emitter
struct
Emitter.Activate
Emitter.Deactivate
Emitter.Destroy
Emitter.ForceReloadConfig
Emitter.Initialize
Emitter.IsValid
Emitter.ReloadConfig
EmitterConfig
struct
type EmitterConfig struct {
Texture content_id.Texture
SpawnRate float64
ParticleLifeSpan float32
LifeSpan float64
Offset matrix.Vec3
DirectionMin matrix.Vec3
DirectionMax matrix.Vec3
VelocityMinMax matrix.Vec2
OpacityMinMax matrix.Vec2
Color matrix.Color
PathFuncName string `options:"PathFuncName"`
PathFunc func(t float64) matrix.Vec3 `visible:"hidden"`
PathFuncOffset float64
PathFuncScale float32
PathFuncSpeed float32
FadeOutOverLife bool
Burst bool
Repeat bool
}
Particle
struct
type Particle struct {
Transform particleTransformation
Velocity particleTransformation
OpacityVelocity float32
LifeSpan float32
}
ParticleSystem
struct
ParticleSystem.Activate
ParticleSystem.AddEmitter
ParticleSystem.Clear
ParticleSystem.Deactivate
ParticleSystem.Destroy
ParticleSystem.Initialize
func (p *ParticleSystem) Initialize(host *engine.Host, entity *engine.Entity, spec ParticleSystemSpec)