package loaders
import "kaiju/rendering/loaders"
Functions
GLTF
func GLTF(path string, assetDB *assets.Database) (load_result.Result, error)
OBJ
func OBJ(objData string) load_result.Result
TrySelectResultMesh
func TrySelectResultMesh(mesh *load_result.Mesh,
e *engine.Entity, ray collision.Ray) (matrix.Float, bool)
ObjToRaw
func ObjToRaw(objData string) []objBuilder