package assets
Constants
TextureSquare
"square.png"
TextureCube
"cube.png"
TextureBlankSquare
"blank_square.png"
TextureTriangle
"triangle.png"
MaterialDefinitionGrid
"grid.material"
MaterialDefinitionUnlit
"unlit.material"
MaterialDefinitionUnlitTransparent
"unlit_transparent.material"
MaterialDefinitionBasic
"basic.material"
MaterialDefinitionBasicLit
"basic_lit.material"
MaterialDefinitionBasicLitStatic
"basic_lit_static.material"
MaterialDefinitionBasicLitDynamic
"basic_lit_dynamic.material"
MaterialDefinitionBasicLitTransparent
"basic_lit_transparent.material"
MaterialDefinitionBasicTransparent
"basic_transparent.material"
MaterialDefinitionPBR
"pbr.material"
MaterialDefinitionTerrain
"terrain.material"
MaterialDefinitionBasicSkinned
"basic_skinned.material"
MaterialDefinitionBasicColor
"basic_color.material"
MaterialDefinitionText3D
"text3d.material"
MaterialDefinitionText3DTransparent
"text3d_transparent.material"
MaterialDefinitionText
"text.material"
MaterialDefinitionTextTransparent
"text_transparent.material"
MaterialDefinitionCombine
"combine.material"
MaterialDefinitionComposite
"composite.material"
MaterialDefinitionUI
"ui.material"
MaterialDefinitionUITransparent
"ui_transparent.material"
MaterialDefinitionSprite
"sprite.material"
MaterialDefinitionSpriteTransparent
"sprite_transparent.material"
MaterialDefinitionOutline
"outline.material"
MaterialDefinitionLightDepth
"light_depth.material"
MaterialDefinitionLightCubeDepth
"light_cube_depth.material"
MaterialDefinitionParticle
"particle.material"
MaterialDefinitionParticleTransparent
"particle_transparent.material"
MaterialDefinitionEdTransformWire
"ed_transform_wire.material"
MaterialDefinitionEdFrustumWire
"ed_frustum_wire.material"
MaterialDefinitionEdGizmo
"ed_gizmo.material"
ShaderTextVert
"text.vert.spv"
ShaderTextFrag
"text.frag.spv"
ShaderText3DVert
"text3d.vert.spv"
ShaderText3DFrag
ShaderTextFrag
ShaderCompositeVert
"composite.vert.spv"
ShaderCompositeFrag
"composite.frag.spv"
ShaderHdrVert
"hdr.vert.spv"
ShaderHdrFrag
"hdr.frag.spv"
ShaderUIVert
"ui.vert.spv"
ShaderUIFrag
"ui.frag.spv"
ShadersUINineFrag
"ui_nine.frag.spv"
Types
ArchiveDatabase
struct
ArchiveDatabase.Cache
ArchiveDatabase.CacheClear
ArchiveDatabase.CacheRemove
ArchiveDatabase.Close
ArchiveDatabase.Exists
ArchiveDatabase.PostWindowCreate
ArchiveDatabase.Read
ArchiveDatabase.ReadText
Database
interface
type Database interface {
PostWindowCreate(windowHandle PostWindowCreateHandle) error
Cache(key string, data []byte)
CacheRemove(key string)
CacheClear()
Read(key string) ([]byte, error)
ReadText(key string) (string, error)
Exists(key string) bool
Close()
}
NewArchiveDatabase
NewFileDatabase
DebugContentDatabase
struct
DebugContentDatabase.Cache
DebugContentDatabase.CacheClear
DebugContentDatabase.CacheRemove
DebugContentDatabase.Close
DebugContentDatabase.Exists
DebugContentDatabase.PostWindowCreate
DebugContentDatabase.Read
DebugContentDatabase.ReadText
FileDatabase
struct
FileDatabase.Cache
FileDatabase.CacheClear
FileDatabase.CacheRemove
FileDatabase.Close
FileDatabase.Exists
FileDatabase.PostWindowCreate
FileDatabase.Read
FileDatabase.ReadText
PostWindowCreateHandle
interface