package create_entity_data
import "kaiju/editor/editor_overlay/create_entity_data"
Types
Config
struct
type Config struct {
OnCreate func()
OnCancel func()
}
CreateEntityDataOverlay
struct
type CreateEntityDataOverlay struct {
// Has unexported fields.
}
Show
func Show(host *engine.Host, fs *project_file_system.FileSystem, config Config) (*CreateEntityDataOverlay, error)
CreateEntityDataOverlay.Close
func (c *CreateEntityDataOverlay) Close()
FileTemplateData
struct
type FileTemplateData struct {
FolderName string
StructName string
}