Skip to content

package create_entity_data

import "kaiju/editor/editor_overlay/create_entity_data"

Types

Config

struct

type Config struct {
    OnCreate func()
    OnCancel func()
}

CreateEntityDataOverlay

struct

type CreateEntityDataOverlay struct {
    // Has unexported fields.
}

Show

func Show(host *engine.Host, fs *project_file_system.FileSystem, config Config) (*CreateEntityDataOverlay, error)

CreateEntityDataOverlay.Close

func (c *CreateEntityDataOverlay) Close()

FileTemplateData

struct

type FileTemplateData struct {
    FolderName string
    StructName string
}